#include "PiecesTextures.h"

#include "../Textures.h"

int castle_p1_texs[6] = { TEXID_CASTLE_P1, TEXID_CASTLE_SIDES_P1, TEXID_CASTLE_SIDES_P1, TEXID_CASTLE_SIDES_P1, TEXID_CASTLE_SIDES_P1, TEXID_CASTLE_SIDES_P1};
int castle_p2_texs[6] = { TEXID_CASTLE_P2, TEXID_CASTLE_SIDES_P2, TEXID_CASTLE_SIDES_P2, TEXID_CASTLE_SIDES_P2, TEXID_CASTLE_SIDES_P2, TEXID_CASTLE_SIDES_P2};

void loadPiecesTextures() {
	loadTexture(TEXPATH_SOLDIER_P1, TEXID_SOLDIER_P1);
	loadTexture(TEXPATH_SOLDIER_P2, TEXID_SOLDIER_P2);
	loadTexture(TEXPATH_CASTLE_P1, TEXID_CASTLE_P1);
	loadTexture(TEXPATH_CASTLE_P2, TEXID_CASTLE_P2);
	loadTexture(TEXPATH_CASTLE_SIDES_P1, TEXID_CASTLE_SIDES_P1);
	loadTexture(TEXPATH_CASTLE_SIDES_P2, TEXID_CASTLE_SIDES_P2);
}

